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Storytelling through Violence in Mothership RPG

We recently completed a short campaign of Mothership - Another Bug Hunt - the published adventure module that comes with the Mothership box set. It was my first time running Mothership and I was excited to see the mechanics in action.  At first blush, Mothership looks like a game in the OSR vein. Characters have few skills, the world is incredibly deadly and dangerous, rulings are prioritized rules, and player ingenuity is rewarded over character ability. And for much of the game, Mothership does play with those principles front and center. Stress is rising and, given the lack of special powers, players have to seek creative solutions to the challenges they find themselves in. It was during violent encounters that I noticed something surprising - in combat, Mothership operates more like a story game.  The rules for violent encounters as listed in the Player Survival Guide are dirt simple. So simple, in fact, that they weren't really clear to me when I first read them. Here ar...

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