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Running Factions and Faction Turns

Factions that pursue their own agendas regardless of the PCs are a great tool to bring your RPG setting to life, and can help the world feel dynamic, both reactive to the PCs and also making sure your setting continually evolves and changes as time passes. Earthmote on YouTube has put out a number of great videos about using factions to drive the narrative in your game - here's one I recommend. I've been running factions for a while, and one thing I have struggled with is how to decide what goals a faction accomplishes over time and how it accomplishes those goals. Mausritter has a dead simple system for managing factions that many GMs swear by. However, I wanted to try something slight different using influence as a way to track faction growth. The other oft-cited reference for faction turns comes from Worlds Without Number, an excellent toolkit for sandbox GMs. But it's faction processes are so detailed and extensive, they essentially become a mini-game that you as the G...

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