Project Management for Game Masters
A recent comment by Nick LS Whelan in our local GM hangout about the value of soft skills for GMs as well as a recent blog post on The Play Reports about how game design needs to incorporate more instructional design got me thinking about the relationship of professional skills to our games, and in particular, how much project management has in common with game mastering. I've been managing projects professionally for fifteen years, and when I returned to tabletop RPGs a few years ago, I immediately saw the overlap between being a project manager and being a game master, and so I started thinking about how these skills could benefit other GMs without formal project management training... PM for GMs. This is a practical guide... I'll skip the Gantt charts and lessons on earned value management and critical path method. Instead, we're going to talk about: Managing and leading people Organizing and planning Finding and recruiting players Scheduling Dealing with change...
.png)
.png)
.png)
.png)
.png)
.png)
.png)

.png)